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An in silico molecular analysis of the antifungal properties of Ageratum conyzoides

Sathish et al. | Apr 28, 2026

An <i>in silico</i> molecular analysis of the antifungal properties of <i>Ageratum conyzoides</i>
Image credit: Bánh Bao Chiên

This study explores the interaction between precocene II and trichocethecene 3-O-acetyltransferase using molecular docking simulations. Computational analysis identified several potential binding sites on the enzyme surface and predicted favorable ligand-protein interactions involving key residues. These findings provide insight into how precocene II may interact with this enzyme and demonstrate the use of computational approaches to explore potential antifungal mechanisms.

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Exploring differences in men’s marijuana consumption and cigarette smoking by race and citizenship status

Miriyala et al. | Sep 04, 2024

Exploring differences in men’s marijuana consumption and cigarette smoking by race and citizenship status

This study examined the relationship between citizenship status, racial background, and the use of marijuana and cigarettes among males in California using data from the 2017–2018 California Health Interview Survey. Findings indicated that non-citizens and naturalized citizens were less likely to use marijuana compared to US-born citizens, while Asian and Latino males were less likely to consume marijuana than White males. Additionally, various racial groups were more likely to smoke cigarettes compared to White males, suggesting that targeted health interventions based on citizenship status and race could be beneficial.

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Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Kumar et al. | Oct 04, 2021

Reimagize – a digital card-based roleplaying game to improve adolescent girls’ body image

Reimagize, a role-playing with decision-making, was conjured, implementing social psychological concepts like counter-stereotyping and perspective-taking. As the game works implicitly to influence body image, it even counters image issues beyond personal body dissatisfaction. This study explored whether a digital role-playing card game, incorporating some of the most common prejudices of body image (like size prejudice, prejudices from the media, etc.) as identified by a digital survey/questionnaire completed by Indian girls aged 11-21, could counter these issues and reduce personal body dissatisfaction.

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